#include <mmsystem.h>
DWORD WINAPI playW (LPVOID);
static HANDLE gWThread=NULL;
DWORD wThreadId;
bool soundOn=false, keyLockS=false;
char charW [32];
void playWave (LPCSTR wave, bool force=false)
{
strcpy (charW, wave);
if (soundOn==true || force==true)
{
gWThread=CreateThread (NULL, 0, playW, (void *)"playW", 0, &wThreadId);
Sleep (10);
CloseHandle (gWThread);
gWThread=NULL;
}
}
DWORD WINAPI playW (LPVOID)
{
char pathW [_MAX_PATH];
memset (pathW, 0, _MAX_PATH);
sprintf (pathW, "%sdata\\sound\\%s.wav", AppDir, charW);
if ( !strcmp (charW, "enter") || !strcmp (charW, "exit") || !strcmp (charW, "new") || !strcmp (charW, "restart") || !strcmp (charW, "speech_draw") ||
!strcmp (charW, "speech_loose") || !strcmp (charW, "speech_win") )
sndPlaySound (pathW, SND_SYNC);
else
sndPlaySound (pathW, SND_ASYNC);
}