#include <mmsystem.h>
static HANDLE gWThread1=NULL, gWThread2=NULL, gWThread3=NULL, gWThread4=NULL, gWThread5=NULL;
DWORD wThreadId1, wThreadId2, wThreadId3, wThreadId4, wThreadId5;
bool soundInited=false, soundGo=false, soundQuit=false;
int soundN=0, soundQ=5;
int psVolume1=100, psVolume2=100, psVolume3=100, psVolume4=100, psVolume5=100;
int pfVolume1=100, pfVolume2=100, pfVolume3=100, pfVolume4=100, pfVolume5=100;
char psChar1 [32], psChar2 [32], psChar3 [32], psChar4 [32], psChar5 [32],
charExt [4]={"mp3"};
void soundPlay (int psVolume, int pfVolume, char psChar [32])
{
char soundOpen [_MAX_PATH];
sprintf (soundOpen, "%s%s%s%s%s%s%s", "open \"", AppDir, "data\\sound\\", psChar, ".", charExt, "\" alias sound");
mciSendString (soundOpen, NULL, 0, 0);
sprintf (soundOpen, "setaudio sound volume to %d", (pfVolume>0 ? pfVolume*10 : soundVol)*psVolume/100);
mciSendString (soundOpen, NULL, 0, 0);
mciSendString ("play sound wait", NULL, 0, 0);
mciSendString ("close sound", NULL, 0, 0);
}
DWORD WINAPI soundThread1 (LPVOID)
{
while (!soundQuit)
{
if (soundN==1 && soundGo)
{
soundGo=false;
soundPlay (psVolume1, pfVolume1, psChar1);
}
Sleep (10);
}
}
DWORD WINAPI soundThread2 (LPVOID)
{
while (!soundQuit)
{
if (soundN==2 && soundGo)
{
soundGo=false;
soundPlay (psVolume2, pfVolume2, psChar2);
}
Sleep (10);
}
}
DWORD WINAPI soundThread3 (LPVOID)
{
while (!soundQuit)
{
if (soundN==3 && soundGo)
{
soundGo=false;
soundPlay (psVolume3, pfVolume3, psChar3);
}
Sleep (10);
}
}
DWORD WINAPI soundThread4 (LPVOID)
{
while (!soundQuit)
{
if (soundN==4 && soundGo)
{
soundGo=false;
soundPlay (psVolume4, pfVolume4, psChar4);
}
Sleep (10);
}
}
DWORD WINAPI soundThread5 (LPVOID)
{
while (!soundQuit)
{
if (soundN==5 && soundGo)
{
soundGo=false;
soundPlay (psVolume5, pfVolume5, psChar5);
}
Sleep (10);
}
}
void soundInit ()
{
if (gWThread1==NULL)
{
gWThread1=CreateThread (NULL, 0, soundThread1, (void *)"soundThread1", 0, &wThreadId1);
Sleep (1);
}
if (gWThread2==NULL)
{
gWThread2=CreateThread (NULL, 0, soundThread2, (void *)"soundThread2", 0, &wThreadId2);
Sleep (1);
}
if (gWThread3==NULL)
{
gWThread3=CreateThread (NULL, 0, soundThread3, (void *)"soundThread3", 0, &wThreadId3);
Sleep (1);
}
if (gWThread4==NULL)
{
gWThread4=CreateThread (NULL, 0, soundThread4, (void *)"soundThread4", 0, &wThreadId4);
Sleep (1);
}
if (gWThread5==NULL)
{
gWThread5=CreateThread (NULL, 0, soundThread5, (void *)"soundThread5", 0, &wThreadId5);
Sleep (1);
}
soundInited=true;
}
void playSound (LPCSTR sound, int volume=100, int force=0)
{
if (!soundInited)
soundInit ();
if (soundOn==true || force>0)
{
audioOnce=true;
if (soundN<soundQ)
soundN++;
else
soundN=1;
if (soundN==1)
{
psVolume1=volume;
pfVolume1=force;
strcpy (psChar1, sound);
}
else if (soundN==2)
{
psVolume2=volume;
pfVolume2=force;
strcpy (psChar2, sound);
}
else if (soundN==3)
{
psVolume3=volume;
pfVolume3=force;
strcpy (psChar3, sound);
}
else if (soundN==4)
{
psVolume4=volume;
pfVolume4=force;
strcpy (psChar4, sound);
}
else if (soundN==5)
{
psVolume5=volume;
pfVolume5=force;
strcpy (psChar5, sound);
}
soundGo=true;
}
}
void soundClose ()
{
if (soundInited)
{
soundQuit=true;
if (gWThread1!=NULL)
CloseHandle (gWThread1);
if (gWThread2!=NULL)
CloseHandle (gWThread2);
if (gWThread3!=NULL)
CloseHandle (gWThread3);
if (gWThread4!=NULL)
CloseHandle (gWThread4);
if (gWThread5!=NULL)
CloseHandle (gWThread5);
}
}